What you'll study
Each module on this course is worth a certain number of credits.
In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.
Modules
Year 1
Core modules
Digital Culture and Creative Industries – 20 credits
Study the relationship between digital technology and culture.
Introduction to Animation – 20 credits
Learn how to create 2D and 3D animations by applying commonly used techniques and developing effective narratives.
Introduction to Computer Graphics – 20 credits
An introduction to the fundamental concepts of 2D and 3D computer graphics, and the technologies you use to represent and manipulate them.
Sound for Moving Image – 20 credits
Study the practical, creative, technical and theoretical skills you need to produce original sound and music for moving image.
Web and Video Technologies – 40 credits
An introduction to the fundamentals of website design and development and video production and editing.
Year 2
Core modules
Form and Function – 20 credits
Design and develop a body of exploratory work using video and 2D/3D animation skills.
Project Initiation and Career Management – 20 credits
Prepare for your final year independent study projects and develop your career management skills.
Optional modules
Creative Technologies Study Exchange – 60 credits
This module gives you the opportunity to do a study placement in a Higher Education institution outside of the UK. It allows you to enhance your learning experience by adding a global dimension to your studies.
CGI Lighting and Look Development – 20 credits
CGI Lighting is a fundamental skill required by CG generalists who cover more than one role in the global VFX (visual effects) industry. Look Development is the process of balancing CGI texturing, shader development, lighting and rendering to match a reference image.
Creative Coding Practice – 20 credits
Learn how to showcase your creative ideas using computer programs.
Digital Identities in the Creative Industries – 20 credits
Develop your professional online profile in preparation for a role in the creative industries.
Digital Photography – 20 credits
An introduction to the underlying principles of digital photography and its use in specific digital industries.
Digital Sound – 20 credits
Explore sound creation and manipulation techniques in the context of real-time interactive sound.
Engaged Citizenship Through Interdisciplinary Practice – 20 credits
Develop your creative, intellectual and interpersonal attributes.
Interaction Design – 20 credits
Explore the core concepts of usability and user experience, as well as the principles of interactivity.
Mobile Application Development – 20 credits
Learn how to design mobile applications such as web apps, native apps and hybrid apps.
Modern Foreign Language (IWLP) – 20 credits
Study 1 of 8 modern languages on the University's free Institution-Wide Language Programme.
Production: Camera and Editing – 20 credits
Continue developing the video production skills you learnt in your first year, linking the theory you learn with practical video work.
Production: Short Film-Making – 20 credits
Further develop the skills you learnt in the 'Production: Camera and Editing' module, linking the theory you learn with practical video work.
Professional Experience – 20 credits
This module gives you the opportunity to gain credit towards your degree from paid/unpaid work, volunteering, research placements, internships and other work-related learning.
Rich Media Website Delivery – 20 credits
This module gives you a comprehensive overview of designing, developing and implementing front-end, media-rich responsive web applications.
Sound Design and Music for Games – 20 credits
Explore the principles, process and practice of creating and implementing sound design and music for games.
Student Enterprise – 20 credits
This module is a problem-based learning module, which will introduce you to the basics and reality of setting up and running a small business.
Virtual Reality Development – 20 credits
An introduction to the principles of virtual reality (VR) hardware and software, focusing on current industry standards and applications.
Year 3
Core modules
Creative Media Project – 20 credits
This is an independent study project module. You'll follow an individual programme of research and or/creative practice, with supervision.
Vocational Project Portfolio – 20 credits
You'll research and produce an industry-pitched portfolio of work and a relevant CV.
Optional modules
Advanced Visual Effects and Environments – 20 credits
You'll be examining dynamic simulations of 3D digital environments and their interaction with particle systems, structure dynamics, cloth, fluids and crowd simulations that are influenced by the laws of physics.
Applications of Virtual Reality – 20 credits
Introduction to the principles of virtual reality (VR) hardware and software, looking at current industry standards and applications.
Artificial Intelligence – 20 credits (or Real-Time Embedded Systems – 20 credits)
An introduction to the theory and concepts that span the development of artificial intelligence (AI) systems. This module is taught in teaching block 2.
Communication Design – 20 credits
Explore how the design of digital artefacts impacts on its purpose and success for a specific audience.
Digital Photography and Online Applications – 20 credits
Gain in-depth experience of camera, photo-editing and social media apps, and learn how you can use them to enhance your photographic technique, so you can communicate to a large audience through online applications.
Documentary Film-Making – 20 credits
Examine key media construction practices, histories and concepts (especially realism and representation) across multiple approaches to documenting images on film and video.
Future Technologies – 20 credits
Study current and 'near future' digital technologies, the impacts they might have and the legal and ethical issues surrounding them. You'll prototype solutions to problems using the technologies you study, and develop new uses for them.
Games Research – 20 credits
An introduction to games research and its relationship to industry.
Implementing Game Audio – 20 credits
Develop the skills you need to create music and sound systems, and implement them in a computer game engine in interactive media and computer game environments.
Motion Capture Applications – 20 credits
An introduction to the principles of performance capture techniques focusing on current industry standards and applications.